TwoDots case study: A more effective IAP model for mobile gaming

While I was abroad for about a month, I found that with my limited access to the Internet, I started playing offline-compatible games that were still on my phone that I hadn’t played for some time. The game that I went back to most, almost obsessively, during my travels was TwoDots. For anyone that doesn’t know… Read More TwoDots case study: A more effective IAP model for mobile gaming